
Esports: Creating Spaces That Turn Gaming Fun into Learning
The meteoric rise in high school esports shows it’s much more than child’s play. Esports has blossomed into a hot topic of conversation for its legit learning, spanning from K–12 to higher ed.

Virtual Reality in the Classroom
Imagine a student so viscerally immersed in learning that it’s dizzying. Literally. That’s the power of using virtual reality in the classroom, and it’s capturing the attention of K–12 educators.

Employee Spotlight–Meet Jesus Anorve-Garcia
Have you ever wondered who works on and fixes the machinery at Smith System? Well, meet Jesus.

STEM VS. STEAM: Why Some Schools Are Adding the Arts
While they differ in philosophy, both STEAM and STEM programs have the same basic goal—to improve an education system and for the better. So then, why are some STEM supporters critical of the acronym “STEAM”?

STEM’s Influence On Classroom Design
Next, get a sense of the type of STEM (or STEAM) program your school will implement initially. Or, if you already have a STEM program, how do you want it to grow? Let the method and scope of STEM teaching drive classroom layout. STEM can be taught in only one classroom or one subject, such as math or science, or it can be taught closely integrated, with teachers

Maker’s Mark – How “Making” Is Influencing STEM Education
To understand the global impact of The Maker Movement, look no further than The Home Depot. In August, the world’s largest home improvement retailer launched a pilot program with MakerBot to sell its 3D printers and scanners at 12 stores in California, Illinois and New York.

Education Trends Require Flexible Classrooms — and Viewpoints
Architects and their clients are using the Common Core Driving Design to inspire new flexible classrooms.