How Project Based Learning Puts Students in the Driver’s Seat
April 26, 2016
With Project Based Learning, an innovative pedagogy gaining steam right now, the conventional definition and goal of the school project is changing. Find out how.
Is it Really Just a Game? How Classroom Gamification Supports 21st Century Learning
April 21, 2016
Today, more Americans than ever before–58 percent–consider themselves to be gamers, primarily for fun. But, what if games could serve a more educational purpose?
Mobile Classroom Furniture: Enhancing 21st Century Learning; Fostering Collaboration
April 14, 2016
While traditional classroom furniture and teaching models are still popular, many school districts are making the shift toward collaborative learning environments and mobile furniture. Why the shift?
Infographic: The Science of Classroom Layout and Design
April 12, 2016
The Rossier School of Education at the University of California created an insightful infographic to illustrate the difference facets of classroom design and how they affect student learning.
How Makerspaces in Schools Lead to Student Success
April 4, 2016
Given their experimental and innovative nature, Makerspaces in schools present an opportunity for teachers “breathe new life into their craft.”
Edutopia: Improving Schools Through Design Thinking
February 22, 2016
A growing number of schools around the world are utilizing design thinking in classrooms. The question is then, how does design thinking impact student learning and the overall classroom experience?
The School Makerspace Revolution: What is it?
February 12, 2016
What are makerspaces and how will they impact the way we learn and teach?
Active Sitting: Creating Comfort and Concentration for Fidgety Students
January 22, 2016
Many schools around the country are radically changing their approach to classroom design to include active seating, which encourages movement and allows fidgety students to focus on the lesson, rather than the challenge of sitting still.
STEM VS. STEAM: Why Some Schools Are Adding the Arts
January 22, 2016
While they differ in philosophy, both STEAM and STEM programs have the same basic goal—to improve an education system and for the better. So then, why are some STEM supporters critical of the acronym “STEAM”?
Learning Commons: How Technology is Changing 21st-Century Library Design
January 6, 2016
The rise of digital technology and innovative new approaches to education have given rise to a new sort of library: the learning commons.